Interactive animation

I explore playful, experience-driven animations using tools like Rive and Spline. These animations are often used in prototyping and UX flows, helping teams visualize interactions in a more expressive and engaging way.

Client

DELIVERABLES

Prototyped flows with motion logic Rive or Spline-based interactive animations Playful UI/UX concepts for product testing Experimental micro-interactions Motion-rich design explorations

Year

2015-present

Role

Motion Prototyper / Experience Designer

Prototyping

I enjoy creating playful interactions that engage users and involve them in animation control.


Playable Experience

I mastered UI and UX foundations, problem-solving, interaction design, and prototyping through courses, books, and articles. I continually seek out new tools to enhance efficiency and improve user experience. 

Take your time exploring this game — I get it, reviewing portfolios is like binge-watching trailers with no popcorn.

Prototyping

I enjoy creating playful interactions that engage users and involve them in animation control.


Playable Experience

I mastered UI and UX foundations, problem-solving, interaction design, and prototyping through courses, books, and articles. I continually seek out new tools to enhance efficiency and improve user experience. 

Take your time exploring this game — I get it, reviewing portfolios is like binge-watching trailers with no popcorn.

Prototyping

I enjoy creating playful interactions that engage users and involve them in animation control.


Playable Experience

I mastered UI and UX foundations, problem-solving, interaction design, and prototyping through courses, books, and articles. I continually seek out new tools to enhance efficiency and improve user experience. 

Take your time exploring this game — I get it, reviewing portfolios is like binge-watching trailers with no popcorn.