UI / Interactive animation

I designed UI animations such as paywalls, buttons and icons, onboarding flows, preloaders, sales demos, and interactive prototypes—often created as part of design exploration or product communication. Also, I explore playful, experience-driven animations using tools like Rive and Spline. These animations are often used in prototyping and UX flows, helping teams visualize interactions in a more expressive and engaging way.

Client

Various

Deliverables

Lottie files, Videos, PNG sequences

Year

2015-present

Role

UI Motion Designer / Interaction Designer / Prototyper

A scattered timeline of screens, preloaders, micro-interactions, and motion prototypes — stitched together from different chapters of my career.

From sleek onboarding flows at Verv to sales pitches and app experiments, these animations live somewhere between design and narrative.

They’re not just about polish — they’re about feeling, function, and sometimes just playful curiosity.

Prototyping

I enjoy creating playful interactions that engage users and involve them in animation control.


Playable Experience

I mastered UI and UX foundations, problem-solving, interaction design, and prototyping through courses, books, and articles. I continually seek out new tools to enhance efficiency and improve user experience. 

Take your time exploring this game — I get it, reviewing portfolios is like binge-watching trailers with no popcorn.

A scattered timeline of screens, preloaders, micro-interactions, and motion prototypes — stitched together from different chapters of my career.

From sleek onboarding flows at Verv to sales pitches and app experiments, these animations live somewhere between design and narrative.

They’re not just about polish — they’re about feeling, function, and sometimes just playful curiosity.

Prototyping

I enjoy creating playful interactions that engage users and involve them in animation control.


Playable Experience

I mastered UI and UX foundations, problem-solving, interaction design, and prototyping through courses, books, and articles. I continually seek out new tools to enhance efficiency and improve user experience. 

Take your time exploring this game — I get it, reviewing portfolios is like binge-watching trailers with no popcorn.

A scattered timeline of screens, preloaders, micro-interactions, and motion prototypes — stitched together from different chapters of my career.

From sleek onboarding flows at Verv to sales pitches and app experiments, these animations live somewhere between design and narrative.

They’re not just about polish — they’re about feeling, function, and sometimes just playful curiosity.

Prototyping

I enjoy creating playful interactions that engage users and involve them in animation control.


Playable Experience

I mastered UI and UX foundations, problem-solving, interaction design, and prototyping through courses, books, and articles. I continually seek out new tools to enhance efficiency and improve user experience. 

Take your time exploring this game — I get it, reviewing portfolios is like binge-watching trailers with no popcorn.